Wednesday, July 31, 2013

Trask Industries Aims To Preserve Humankind

LOS ANGELES, July 31 - Trask Industries's believes that "there's nothing more precious" than fighting for the human race's future. Considering the emergence of the mutant epidemic, Trask Industries has created Sentinels, formidable robots, to protect mankind from the mutant threat.

20th Century Fox has launched a website celebrating 50 years of Trask Industries as well as a mock-advertisement to market next summer's X-Men: Days of Future Past.

The film, which is slated for a May 23, 2014 release, will unite cast members of the original X-Men trilogy and its prequel, X-Men: First Class, in some time traveling extravaganza.

Blizzard to Make a "Special Announcement" On August 21 At Gamescom

IRVINE, Calif. July 31 - Blizzard will be making a "special announcement" during the first day of Cologne, Germany-based Gamescom on August 21 at 11:30 a.m. local time, according to an invitation the studio sent out to media outlets today.

The announcement will be "sure to capture the attention of the Heavens, Burning Hells, and all the shadowed places that lie between".

It would seem that Blizzard will be announcing a Diablo title based on the mention of "Heavens" and "Burning Hells", perhaps the expansion?

The firm does have quite a few titles on its pipeline, such as the yet to be announced new MMO ip, codenamed Titan, Diablo 3's first expansion, Blizzard All-Stars, Hearthstone: Heroes of Warcraft, and StarCraft II: Legacy of the Void.

Neverwinter Surpasses 2M Unique Players In Just Over a Month


LOS GATOS, Calif. July 31 - Cryptic Studios' free-to-play D&D MMORPG, Neverwinter, has breached the two million players mark, publisher Perfect World Entertainment announced yesterday.

The game officially launched a little over a month ago, on June 20, making its player base count quite impressive. Activision also recently announced continued falling subscribership to its still juggernaut of an MMO, World of Warcraft.

Cryptic has plans to expand Neverwinter's content with its first update titled Fury of the Feywild. The addition will feature a new zone called Sharandar, as well as a new quest structure for when players venture into the new area. The patch will launch on August 22.

Perfect World also released a trailer to accompany the 2m player announcement.

Three Execs Cut From Zynga

SAN FRANCISCO, July 31 - Part of restructuring involves causing some heads to roll, in Zynga's case that means axing top execs - three to be exact in the form of VP John Osvald, Casino Division VP Jesse Janosov, and VP Nathan Etter, reported Bloomberg yesterday.

Triggering this restructuring was the recruitment of Xbox One's former head, Don Mattrick, as Zynga's new CEO earlier this month. Mattrick has set a goal for the social games firm to earn $40m over the next three years.

last week's second quarter announcements reported a loss of $15.8m, with dialy users falling 45 percent in the last year.

"Getting a business back on track isn’t easy and isn’t quick," said Mattrick in response to company's financials. "We have a lot of hard work in front of us but I believe we can succeed as a team and Zynga can do this."

"There‘s no denying we’re not where we want to be. We’ve not met our investors’ expectations, we’ve not met our own expectations, and most importantly, we’ve not met our players’ expectations."
"But there’s also no denying that we have what it takes to get back to winning."

SOURCE: Bloomberg

Disney Registers Variants of Star Wars Squadron Sites

BURBANK, Calif. July 31 - Disney has registered domain names for what suggests a Star Wars Squadron title, reported Fusible on Saturday.

Registration names include attacksquadron.net, starwarsattacksquadrons.org, starwarssquad.us, and many more.

There is no indication to whether or not this means a Star Wars Squadron movie, video game, television show, or other product.

EA, the publisher which has the license to produce Star Wars games, has registered AttackSquadron.com and AttackSquadron.net, albeit the company did so years ago prior to the deal struck with Disney.

What we could hope that this means a reboot of 1998's Star Wars pilot game, Rogue Squadron, which released for PC and N64.

Tuesday, July 30, 2013

Upcoming StarCraft 2:HotS Patch Adds Color Blind Mode and New Spectating Features

IRVINE, Calif. July 30 - Blizzard continues to foster the growth of StarCraft 2's eSport scene with its 2.0.10 update, which comes this week. The patch will add a color blind setting as well as additional eSports features.

Colors will be adjusted to better represent player colors for those with color vision deficiency. This will be done by giving alternate colors to better distinguish units and buildings via the minimap. The minimap terrain will also be darkened to create a more prominent visual contrast between player units and terrain.

Spectating advancements feature two new observer UIs. The first is Split 1v1 mode, a more "graphic-intensive interface" that "reorganizes player names, supply counts, and resources across the top portion of the screen". The second is Streamlined, which is a "lightweight interface" that displayes resource counts in the top-right corner of the UI. A"Units Lost" overlay has been added to only Split 1v1 and Streamlined modes. Additionally new zoom levels will be added so that observers can see a larger space, and those watching replays will be able to skip to any point in a recording by dragging the slider.

SOURCE: Battle.net

BioShock Infinite's First DLC "Clash in the Clouds" Launches Today, Second and Third Announced

QUINCY, Mass. July 30 - "Clash in the Clouds", the first of three Bioshock Infinite DLCs, was announced and launched today. The $5 content is combat oriented and features 4 new maps and enemies that increase in difficulty. The DLC contains 60 challenges, new achievements, as well as leaderboard support. Players will be able to unlock new concept art, voxophones, kinetoscopes, and more.
The DLC is catered to those interested in BioShock Infinite's gameplay and may be a disappointment to those looking for narrative content.

"Clash in the Clouds was definitely made intentionally…we knew that it wasn't going to be for 100 percent of people out there," lead level designer Forrest Dowling told GameSpot. "It was going to be for people who were really into the gameplay experience and that's what they want more of."

"This is a meta experience. It is not part of the BioShock story. It is just for fun," he continued.

The last two DLCs, releasing in 2014, will be exactly what those thirsty for some BioShock narrative will be looking for. Most interestingly, they both will take place in Rapture. Titled Burial at Sea - Episode One and Episode Two, the content will tie the story of Elizabeth and Booker together. Gameplay will feel similar to the "original BioShock combat experience", but will also have elements of Infinite's. Most excitingly, Episode Two will have players inhabit Elizabeth "as she seeks to bring closuer to her story".

Both Episode One and Two will cost $15 each. Those that purchased the $20 BioShock DLC Season Pass will recieve all three DLCs for no extra charge.

SOURCE: GameSpot

Monday, July 29, 2013

Fez 2 Cancelled, Creative Director Depart From Game Development

MONTREAL, Canada. July 29 - Fez 2, the sequel to long awaited indie puzzle platformer, Fez, has been cancelled according to a tweet from the developers.

"It's with a heavy heart that we announce that FEZ II has been cancelled and is no longer in development. We apologize for the disappointment," the Tweet reads.

Creative director Phil Fish said in a follow up statement on Polytron's website, "Fez II is cancelled."
Fish went on to mention his distaste for the game development business. "I am done," he wrote. "I take the money and I run. This is as much as I can stomach. This isn't the result of any one thing, but the end of a long, bloody campaign. You win."

Sunday, July 28, 2013

Sony to Gamescom Press Event on August 20

FOSTER CITY, Calif. July 28 - Sony will be hosting a press conference prior to Gamescom's kickoff on August 20, reported CVG on Friday.

Much like E3, Sony and Microsoft will be showcasing their next-gen consoles on the same day. A Sony insider told CVG that Sony is "prepared to do whatever it takes" to ensure PS4's success in Europe. Microsoft has also claimed to make sure its presence is felt in the region as well.

Although the Xbox One release date is confirmed in November, Sony has yet to reveal when they will be releasing their next-gen console. As Gamescom is a large event and the holidays are right around the corner, I highly suspect that the release date will be confirmed at the Germany-based event.


Interest In World of Warcraft Deteriorating, Subscriptions Fall From 8.3M to 7.7M

IRVINE, Calif. July 28 - 600,000 World of Warcraft subscribers have jumped ship since Activision Blizzard's last quarterly report, according to some preliminary information released by the publisher/developer.

This brings down the MMO's estimated 8.3m subscribers to 7.7m, which still surpasses any other MMO and still maintains the status of being the most popular MMO ever.

Blizzard has made some adjustments to recover WoW's losses, including the implementation of in-game purchases. Additionally the studio has promised to deploy content patches more regularly to keep the game as fresh as possible. Nearing on its 10th birthday, it would be difficult to keep the game from suffering creative fatigue.

Space Hulk Available For Pre-Order Today

COPENHAGEN K, Denmark. July 28 - Full Control Studios' Space Hulk, based on Games Workshop's Warhammer-based tabletop game of the same name, is now available for pre-order via Steam today. The game is expected to launch on August 15 for Windows PC and Mac and Games Workshop CEO Thomas Hentschel Lund promises that the game will remain true to the strategic board game that inspired it.

Space Hulk has players lead a small squad of Space Marine Terminators battling their way through an old space ship.

SOURCE: Steam

Thursday, July 25, 2013

Torchlight 2 Sells More Than 2M Copies So Far

SEATTLE, Wa. July 25 - Runic Games' Torchlight 2 has sold more than double the units as its predecessor. The action adventure RPG has sold more than two million in less than 10 months of its release, reports Polygon.

Torchlight 2 is a loot hunting RPG made in the same vein as Diablo. Dungeons and loots are all randomly generated.

Torchlight 2 also has full Steam Workshop support, which allows players to create their own levels, skills, maps and more in April. The game surpassed one million in January this year; it was also listed on the Steam summer sale recently, which likely could have boosted it over the 2M range.

SOURCE: Polygon

Activision to Back Wii U, Confirms Six Titles for Nintendo's Console

SANTA MONICA, Calif. July 25 - Turns out Wii U isn't just being left in the dust by big American publishers. Call of Duty franchise publisher, Activision has pledged support for Nintendo's less than exuberantly accepted console and will be launching six new games on the system, including Call of Duty: Ghosts.

The other five titles are: SWAP Force, Angry Birds Trilogy, Angry Birds Star Wars, SpongeBob SquarePants: Plankton's Robotic Revenge and Wipeout Create & Crash.

Wii U's port of Ghosts will utilize the console's GamePad, although no details were provided on how that may work. Even the launch date for Wii U's Ghosts will be the same as current-gens', November 5.
"As we have said before, we're committed to doing everything we can to support Wii U, which is why we're excited to be bringing some of the most popular entertainment franchises in the world to the platform this year," Activision CEO Eric Hrishberg commented.

"The Call of Duty franchise continues to be one of the most powerful forces in gaming and Skylanders continues to enchant new fans around the world. Our studios have been hard at work creating brand new immersive experiences perfectly suited to the Wii U platform and our fall lineup has something for everyone," he added.

Activision's California-based rival EA has been skeptical about releasing titles on Wii U, already confirming that FIFA 14 will not make an appearance on the system due to "disappointing" sales of FIFA 13 on the console. EA did not completely dismiss the idea of releasing a game on Wii U however, as Frank Gibeau stated that the firm will give full support for Wii U when it "becomes a viable platform".

Nintendo hopes to push their console sales with the release of a plethora of first-party titles this holiday season, including the highly anticipated next iteration of Super Smash Bros.

SOURCE: CVG

FEAR Online, Multiplayer Horror Game Accepting Closed Beta Candidates

SEOUL, Korea. July 25 - Korean studio Inplay Interactive is releasing a free-to-play multiplayer shooter based on Monolith's 2005 horror title, F.E.A.R. (First Encounter Assault Recon). The game, adequately titled FEAR Online, will continue the story of Alma Wade, the little girl that's really good at killing people with psychic abilities. Multiplayer modes include FEAR 3's Soul King mode, which has players control spirits that possess AI enemies to kill other AI enemies that are possessed by players.

Another mode is a co-op mode that will coincide with events of FEAR 2: Project Origin. The mode will allow up to four players to band together and fight against the freakishness that is FEAR.
The game will be going into closed beta soon and publisher Aeria games is currently accepting applicants to those that are interested.

Wednesday, July 24, 2013

Microsoft To Support Indie Self-Publishing With Xbox One

REDMOND, Wa. July 24 - Microsoft continues to revert on its unpopular Xbox One policies, further exemplifying the Xbox One-Eighty joke appellation. The company is reversing its course on its publishing requirements, Game Informer sources say. The change will allow indie studios to access digital distribution without a publishing partner, much like the policy Steam and Sony practices.

If sources prove correct, developers will be able to set their own release dates and pricing. Additionally, Microsoft will be overhauling its certification process. The company will use a model akin to iTunes and is targeting a 14-day turnaround for an approvals. Rather than extensive code checking, the company will be looking for terms of service violations and significant bugs.

SOURCE: Game Informer

BioWare Concept Artist Matt Rhodes Shares Rejected Work


MONTREAL, Canada. July 24 - Concept artists may tend to keep their "less pretty, less refined work hidden away", and this could paint a "disingenuous image of the roll [sic] of concept artists," BioWare concept artist Matt Rhodes wrote on his blog yesterday.

To repaint a more accurate image, Rhodes revealed a handful of his unused concept art for BioWare's Mass Effect and Dragon Ages series.

According to Rhodes, his inspiration to share his rejected artwork came from friend and Red Dead Redemption concept artist Hethe Srodawa who himself showcased dismissed work on his personal blog in May.

"Concept art is a strange business," Rhodes wrote. "There's all sorts of odd jobs, rabbit trails, misfires and victories. As I said earlier, you never know how to design a game until it's finished. All we can do is keep running out into the darkness, lighting torches until we find something good."
Check out Rhodes' blog to see his, in my opinion, beautiful pieces of unused artwork.

SOURCE: Rhode's Blog

Heroes and Villains Get a New Home, Maybe

LOS ANGELES, Calif. July 24 - Developers of MMO City of Heroes, Paragon Studios, felt the hardship of competing in the MMO space last summer as the company closed its doors and shutdown its superhero game. The closure was due to a "realignment of company focus and publishing support" at parent company NCSoft. Players, still adamant about the MMO played until its final days and Paragon even attempted to purchase the game from NCSoft to save it, alas they were unable.

City of Heroes however, may be able to live on... well, at least in spirit. Missing Worlds Media, a studio comprised of City of Heroes programmers, designers and fans will be launching a Kickstarter campaign for The Phoenix Project, the spiritual successor to City of Heroes.

Missing Worlds definitely needs financial assistance as the studio is being purely ran off of volunteers, 136 of them to be exact, Technical director Nate Downes told Polygon in an interview published today. The project is currently about one quarter to one third complete with 20 percent of the game's code finished. Although these figures are "being optimistic", Downes said.

The project is running off of Epic Games' Unreal Engine, which Epic is sort of lending to Missing Worlds with promise of repayment once the Kickstarter campaign closes.

In terms of design, Missing Worlds promises a high level of focus on character building, an element that Johnson believes is integral in City of Heroes.

"The most popular thing from City of Heroes was the flexible avatar creator," he said. "The way characters looked rarely if ever had any direct impact on the game, but players wanted to make their characters as super hero-y or villainous as they wanted. We want to produce our own avatar builder so people can start playing like that again.

"[The avatar creator] has more of our attention on it, more than any other aspects [of the game] because it's something we can put out there relatively soon," he added, noting the company hopes to launch the creator by next summer, as well as an app version for mobile devices shortly after. "The avatar builder goes towards that high level of customization you want: you build your character and get to play the game you want to play."

Downes cites that many MMO gamers' complaints are directed at player customization.
"It's the number one complaint we hear from people playing other games: you can either make your character look the way you want or behave the way you want," he said. "Like in in World of Warcraft, you get the perfect armor for how you want your character to look, but to make them perform just the right way you have to wear the same suit of armor everyone else in the game has." The assertion regarding World of Warcraft however, is inaccurate. The game's transmogification feature allows players to modify their gear's appearance to another of the same type, as long as they have the item they'd like to "Transmogify" to in their possession.

Missing world aims to have a "more mature Avengers tone rather than that of a Saturday morning cartoon".

Venturing away from the traditional pick up a quest from a NPC, The Phoenix Project will have a more organic questing system that invloves players locating clues to discover a deeper mission and a bigger incentive to pursue a quest's completion.

"It doesn't necessarily change much, but it gives a powerful feeling to payers in that they're not feeling like someone's errand boy," Johnson said.

If funded, the game will release on Windows PC first, with a Mac port coming later. The Kicktstare campaign will launch on September 8 with the project aimed to release for consumers by the end of 2015.

SOURCE: Polygon

Former Blizzard, Sony Online, and Relic Execs Form New AAA Studio

SAN DIEGO, Calif. July 24 - When a new studio springs it is usually in the form of an indie studio - former triple AAA developers tired of the corporate bullshit, the creative restrictions, opting to become masters of their own destinies. Well who says AAA means restrictions?

Former executives from Blizzard, Sony Online and Relic Entertainment have announced a new San Diego-based AAA studio aimed at making online games called Molten Games, reported Polygon today.

Molten Games' mission statement is to "[break] free from the traditional developer/publisher relationship" and emphasize on gameplay "first and foremost". The company is looking to assemble a team to develop its first title, a list of open positions can be found here.

The studio's formation is coming into fruition due to a multi-million dollar investment from Korean video game development company NCSoft during Molten's Series A funding round.

"Molten Games has assembled a wildly talented and experienced team, and we absolutely believe they will create and run an amazing new game experience," said NCSoft CEO Taek Jin Kim in a press statement. "They're setting the bar high for themselves, with a strong desire to shake up the online gaming space by creating something new and unique in our industry."

"We created Molten Games in order to truly have control over our game development and IP, and we're going to create something epic," said Molten Games CEO and co-founder of Jungwon Hahn. "Our team understands not only the creation of online games, but the ongoing management of them, better than anyone else in the industry. As we continue to build our team and work on our initial product, gameplay and player experience is going to come first with every decision."


SOURCE: Polygon

Tuesday, July 23, 2013

Infestation: Survivor Stories Breaks 1M Players

LOS ANGELES, Calif. July 23 - Infestation: Survivor Stories has breached the 1m player mark, with over 1.3m players participating in the zombie survival MMO worldwide, reported Joystiq today.

The game has 400,000 monthly players with 100,000 logging in daily, according to publisher OP Productions. Infestation launched in December of last year, the game, originally donning the title The War Z received a name change due to trademark issues. It was also removed from Steam due to publish posting false advertisements in regards to the game's features.

SOURCE: Joystiq

Blizzard's WCS Regional Finals Not Scheduled To Intentionally Conflict With The International

IRVINE, Calif. July 23 - Blizzard's StarCraft 2 World Championship Series Season 2 regional finals will overlap with Valve's annually held Dota 2tournament, The International 3. This arrangement, according to Blizzard, was not done to compete with Valve, but because there was only a "small window of opportunity", Blizzard senior manager of eSports Kim Phan explained via Reddit.

The tournament kicks off in Korea today with the Europeon and North American regions taking place from Aug 5-8. This intersects with the International 3's August 7-11.

"What we knew is that we wanted to have ESL produce a world-class finals event at Gamescom in Germany in late August, which they'll be announcing more details about very soon," Phan wrote. "That meant working the schedule backward from that point. In order to give partners enough time to plan and execute for a global Season 2 Finals at Gamescom, there was only a small window of opportunity for us to have the various regional finals."

"This simple fact is that as eSports has grown with more events, more games, and more viewers; it's nearly impossible to avoid all conflicts," Phan wrote. "Many major weekend events already host multiple games, which are running simultaneous game streams in conflict with each other.

"That said, we do understand the various concerns that players, teams, and viewers have with this particular conflict and as we have in the past, will continue to do our best to avoid this type of overlap in the future."

SOURCE: Reddit


Eidos Montreal's Head Resigns Over "Irreconcilable" Differences

July 23 - The now former head of Eidos Montreal, Stephane D'Astous has resigned from the studio due to "irreconcilable" differences and poor communication throughout Square Enix.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," D'Astous said in a statement, as reported by Develop.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job properly," he continued. "I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways."

D'Astous tweeted his departure last Friday and in his place will be David Anfossi, executive producer for Deus Ex: Human Revolution.


SOURCE: Twitter, Develop

GameStop Halts Xbox One Preorders, Sales Are "Through the Roof"


REDMOND, Wa. July 23 - Demand for the Xbox One is "through the roof" at video game retailer, GameStop, so much so that the company had to halt preorders for Microsoft's next-gen console, according to Xbox chief of staff Aaron Greenberg, as reported by Gamespot.

"Demand was through the roof, so preorders stopped for now," Greenberg said on Twitter. "Get on the GameStop first to know list for preorder updates."

The retailer had earlier annouced that PS4 sales have also been high and has also stopped accepting preorders for Sony's next-gen console.

According to Ubisoft CEO Yves Guillemot, next-gen preorder sales numbers double that of this generation's.

The Xbox One will launch in November of this year with the PS4 promised this holiday season.

SOURCE: Gamespot

Sega Releases Final DLC for Aliens: Colonial Marines Titled Stasis Interrupted

TOKYO, Japan. July 23 - Sega released the final DLC for its Aliens inspired first person shooter coming from Gearbox, Aliens: Colonial marines. Titled Stasis Interrupted, the new campaign content will explain what happened to Corporal Hicks between Aliens and Alien 3.

Stasis Interrupted is the final DLC to be featured in the Colonial Marines' Season Pass, following previous DLC releases Bug Hunt, Reconnaissance Pack and the Movie Map Pack.

The product description on Xbox's website:

"Stasis Interrupted' is the final piece of Aliens™: Colonial Marines DLC telling the story of what happened to Hicks between Aliens™ and Alien³™. In this new campaign you play as 3 different characters through an interlocking story. Waking up unexpectedly from hypersleep, Lisbeth and others must figure out why the spaceship they are on, the Legato, has been diverted to intercept the Sulaco leaving LV-426's orbit. Fight your way through the alien infested spaceship, find out what Michael Weyland is after and discover what truly happened to Hicks. If you already own the Aliens: Colonial Marines Season Pass do not purchase this pack as you will be charged again."

Mad Hatter Confirmed Villain in Batman: Arkham Origins

MONTREAL, Canada. July 23 - Batman villain, the Mad Hatter, will be coming to the next Batman Arkham title, Arkham Origins, reported this month's Official Xbox Magazine.


The Hatter, also known as Jervis Tetch, does appear in Rocksteady's Batman: Arkham City, albeit not for long. According to the report, the Hatter's appearance will be much more prominent in Origins.

Tetch joins Origins growing list of villains, including Deathstroke, Penguin, Bane, Joker, and the reimagined female version of Copperhead.

Batman: Arkham Origins is being developed by Warner Bros. Games Montreal and is set to launch for the PS3, Xbox 360, Wii U and PC on October 25.

Saturday, July 20, 2013

World of Warcraft Movie Adaptation Begins Filming in 2014

SAN DIEGO, Calif. July 20 - It's actually happening... World of Warcraft the movie will begin production in 2014 and hit theaters in 2016 director Duncan Jones (Moon, Source Code) announced at Comic-Con today. Announced back in 2006, the movie adaptation of the most popular MMO to ever grace human history seemed like it would never see the light of day. Coming from the movie studio that brought fans Man of Steel, 300, and Nolan's Batman movies, Legendary Pictures and originally attached to Spider-Man director Sam Raimi, the film looked like it had promise. Unfortunately, according to Raimi, Blizzard "mismanaged" the film, causing the veteran director to abandon the project.

Well Legendary Pictures still wants the film to happen and Warner Bros. is willing to throw more than $100m into the project to do so, reported Gamespot. Granted the MMO has over 8 million players subscribed to it the movie should have promising results, at least in terms of commercial success. I myself, an ex-WoW player will never return to the MMO again, but I do love the IP's lore and will likely watch the film opening night.

Friday, July 19, 2013

Ouya Launches Kickstarter Funding Program

LOS ANGELES, Calif. July 19 - Android-based console, Ouya, has launched a funding program for studios utilizing Kickstarter called "Free the Games". The company is willing to match Kickstarter funds ranging from $50,000 to $250,00, the catch, eligible games must agree to be an Ouya exclusive for six month - doesn't really sound that "free" now does it?
Those interested in applying for the fund must launch their Kickstarter campaign between August 9 of this year and August 10 of next. Ouya will also be kicking down an additional $100,000 to the most successful project. The fund will continue until it is exhausted and prospective studios should check out the Ouya website for more details.





SOURCE: Ouya

Wednesday, July 17, 2013

iOS and Android MMO Firefly Online Announced

SAN DIEGO, Calif. July 19 - Fans of Joss Whedon's space western series, Firefly, get stoked... okay, well maybe not. An MMO based on the cult television series called Firefly Online is set to release in summer 2014  Fox Digital Entertainment announced on Comic Con yesterday, Den of Geek reports. Exciting? Unfortunately the game is being released for iOS and Android devices.

Players will act as a ship captain and can "hire a crew and lead missions, while trading with and competing against millions of other players like themselves".

Following the idealogy of the show itself, players will have to "find a crew, find a job and keep flying."
The game is being developed by QMXi and Spark Plug Games, the creator of the official Super 8 camera app and the studio that brought Puzzle Quest 2 to iOS devices respectively.

Firefly will feature "unique social features" allowing cross-platform and cross-device support.
Firefly Online was originally announced back in December 2006, but developing studio Multiverse shuttered, ending the project's chances at release.

SOURCE: Den of Geek

Fan-Made Video Showcases Zerg Invasion of Shanghai To Celebrate Heart of the Swarm Release in China

SHANGHAI, China. July 17 - The Swarm is invading China. At least that is what's captured in a Cloverfield like fan-made live action film in celebration of the Chinese launch of Blizzard's Starcraft 2 expansion, Heart of the Swarm.

The video follows the personal accounts of a couple as they flee from the Zerg forces along with mock news pointing out the emergence of the alien race. Luckily, Terran forces show up to combat the Swarm and hopefully, through the careful guidance of pro Terran players like INnovation, will save humanity.


2D Fighting Game Version of League of Legends, League of Fighters, to be Completely Free


SANTA MONICA, Calif. July 17 - A 2D fighting game inspired by League of Legends called League of Fighters is being developed by Instaburst. Although the game borrows significantly from Riot Games' internationally played IP, Riot is okay with the prospect of the Fighters as long as it doesn't generate any profit.

This also means League of Fighters will be available for people to play completely free. According to the game's trailer, the game will feature both single player and local and online multiplayer.

SOURCE: Kotaku

Sven Co-Op Featured As Standalone Steam Release

Sven Co-Op, a multiplayer mod coming from the original 1998 Half-Life, will receive a standalone Steam release using a customized version of Valve's GoldSrc engine, Sven developers announced today.

GoldSrc is the engine used for the original Half-Life along with its expansions, granting Sven access allows the game's devs to improve the game's engine and level editor. The revised version of Sven will be completely free, and will include a co-op version of the Half-life campaign along with automatic updates via Steampipe to improve stability and performance.

"We are grateful beyond expression to Valve for their generosity and efforts put forth to make this possible," artist Josh Polito wrote on the Sven Co-Op forums. "We're looking forward to working with one of the greatest game engines ever made, and we can assure everyone that there are many, many more updates to come."


NCAA Passes on Contract Renewal With EA

INDIANAPOLIS, Indiana. July 17 - The National Collegiate Athletic Association will not be renewing its contract with EA Sports, which is set to expire in June next year.

The decision comes following several lawsuits in the last few years, including last year's class-action lawsuit that condemned EA for using the likeness of NCAA athletes without compensation.
NCAA's full statement regarding its denial of renewal:

"The NCAA has made the decision not to enter a new contract for the license of its name and logo for the EA Sports NCAA Football video game. The current contract expires in June 2014, but our timing is based on the need to provide EA notice for future planning. As a result, the NCAA Football 2014 video game will be the last to include the NCAA's name and logo. We are confident in our legal position regarding the use of our trademarks in video games. But given the current business climate and costs of litigation, we determined participating in this game is not in the best interests of the NCAA.

The NCAA has never licensed the use of current student-athlete names, images or likenesses to EA. The NCAA has no involvement in licenses between EA and former student-athletes. Member colleges and universities license their own trademarks and other intellectual property for the video game. They will have to independently decide whether to continue those business arrangements in the future."

ESPN's Brett Mcmurphy assured that EA Sports will still be releasing a college football games in the future, although they will not be affiliated with NCAA.

SOURCE: NCAA, Twitter

The Bureau: XCOM Declassified Receives New Gameplay Trailer


NOVATO, Calif. July 17 - "There's a war out there agent, and you are our last line of defence," according to the new Bureau: XCOM Declassified trailer.

Gameplay shown off in the trailer demonstrate the game's squad based tactical elements that looks much akin to Mass Effects. It is a welcome familiarity as Mass Effect itself had some combat scenarios with depth granted the range of abilities available to Shepherd and his/her squad.

The Bureau was first announced as a first-person shooter in 2010, but was revealed to be a third-person tactical shooter in April 2013. The game will launch for the PC, Xbox 360 and PS3.

SOURCE: YouTube

Video Game High School Returns With Second Season

LOS ANGELES, Calif. July 17 - Want to check out what school is like in a perfect world? Freddie Wong's Video game High School returns with its second season. The season will premiere on July 25 on YouTube and RocketJump.com and will extend across six-episodes.

Check out the high powered bass pumping trailer. It looks to adequately represent the Wong's trademark ridiculousness in all its glory.


eBay Partners with EG and Team Curse League of Legends Teams for Charity Event

SAN JOSE, Calif. July 17 - League of Legends teams, Evil Geniuses (EG) and Team Curse have partnered up with eBay to run a charity tournament, the eBay Charity Invitational, in which the proceeds will go to the charity of the winner's choosing.

Members of each team will compete in one-vs-one matches. The tournament will take place on Wednesday, July 24 at 8 p.m. ET and will be streamed live on Twitch by One Nation of Gamers.

PC gaming equipment as well as collectibles like signed jerseys will be auctioned off during the event. eBay has also pledged to donate $5,000 if users utilize the online auctioning service's new "My Gadgets" feature, which allows users to monitor how much their electronics are worth so that they can sell them at competitive prices. Additionally, eBay will be adding $0.50 to the prize pool for each item spectators list via "My Gadgets".

SOURCE: eBay


Siobhan Reddy: It Takes Women Working on Games for Games to Change

LONDON, Uk. July 17 - The reason why games tend to appeal to male audiences is attributed to the highly disproportionate involvement in males in the games industry in comparison to females, with males having a clear dominance in the number game. In order to balance the ratio we need more women working in the games industry in general, according to Media Molecule studio director Siobhan Reddy.


"It takes women working on games for games to change," she said, in an interview with BBC Radio 4's Woman's Hour. "I have had a unique experience. I was hired into a studio by a woman (Perfect Games) and the next studio I worked in I was hired by a woman (Criterion). It takes women working on games for games to change.

The Woman's Hour deemed Reddy one of Britain's most powerful women, the game developer was also acknowledged as UK's Australian Woman of the Year.

"I'm involved in a BAFTA group looking into why young girls aren't going into technology. There are some sad statistics on why young girls, by year 8, have been put off working in tech or games within the home, or by a teacher or by friends."

Since the industry is in its more nascent years it's important to cultivate young women into the industry now, according to Reddy.

Reddy cited programs that are designed to teach girls and young women about programming and game design. Encouraging girls to play games in general could lead to an interest in the field, as societal standards sort of steer them away from the medium.

Media Molecule developed Little Big Planet, a cute game that you could call amicably both gender friendly. The company's current project is Tearaway, a third-person adventure game for Vita.

"We get here by different ways," Reddy said. "We change things from within. I definitely will always do that. I will never make a game that does not take that into consideration."

SOURCE: BBC Radio 4

Tuesday, July 16, 2013

Valve Launches Pipeline to Attract Youth to Game Industry Careers

BELLEVUE, Wa. July 16 - Valve has brought on a group of youngsters to see how they adapt to the company's work environment, they are also tasked with the job of chronicling their experience in the efforts to encourage the youth in pursuing a career in the game industry.

The program, called Pipeline, will feature interviews with those in the industry as well as FAQ pages to discuss the many facets of game development, including art design, sound design and more.
Checkout Pipeline's introductory video which appropriately features EDM as background music.

EVO Attendees Boo Mention of Xbox One

LAS VEGAS, Nv. July 16 - Evo attendees boo the Xbox One when it was brought up by representatives from Killer Instinct developer Double Helix and gaming peripheral manufacturer Mad Catz during the annually held fighting game tournament on Sunday. The point of the presentation, which may have been ignored granted all the Xbox One hate, was that Mad Catz is producing a Killer Instinct themed fighting stick.


Killer Instinct is being developed as an Xbox One exclusive and will be operating on a f2p model. The original was developed by Rare and the fact that the studio wouldn't be developing the reboot led fans to criticize Microsoft for not bringing a studio other than Rare on board to develop the reboot.
Killer Instinct will release as a Xbox One launch day title, which will be this November.

SOURCE: CinemaBlend

Evo 2013 Draws In Record Breaking Viewership on Twitch

LAS VEGAS, Nv. July 16 - Annually held fighting game tournament, Evo, managed to draw record viewership on Twitch this past weekend yielding 1.7m viewers across three channels, reported Polygon.

Concurrent viewership of the event peaked at 144,848 for Ultimate Marvel vs. Capcom 3, announced Twitch's VP of marketing Matthew DiPietro. This figure beats out Evo's other streams for Super Smash Bros. Melee at 134,000 viewers, and Super Street Fighter 4 Arcade Edition, which drew 125,000.

Evo 2013's numbers exceed previous record holder, Evo 2012, by nearly 50 percent.

Evo 2013 was held from July 12-14 in Las Vegas, Nevada.


SOURCE: Polygon

Bethesda Not Developing Games for Wii U, Unsure About the Future


ROCKVILLE, Md. July 16 - Bethesda has no games in development for Nintendo's Wii U and the studio still remains unsure if it would dive into the not so popular console in the future.

The lack of interest in developing for the Wii U is due "to a number of factors," explained Bethesda's head of marketing Pete Hines to MCV in an interview. "The truth is, it's not something that we are currently developing for. I don't know whether that changes down the road or not".

"It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making. We will see," Hines added.

The publisher is currently pushing three confirmed titles - FPS Wolfenstein: The New Order, which is being developed by MachineGames, survival/horror title The Evil Within coming from Tango Gameworks, and Zenimax Online's MMO The Elder Scrolls Online.

SOURCE: MCV

Team Behind SWTOR Working on BioWare's New IP

EDMONTON, Canada. July 16 - The core team that built BioWare's classic, Star Wars: Knights of the Old Republic, which launched ten years ago from yesterday, is working on the all-new franchise the studio announced back in September, Mass Effect series producer Casey Hudson revealed on Twitter.

"Most of our core team that worked on SWKOTOR has been together throughout the Mass Effect series, and now our new IP project," Hudson Tweeted.

Yesterday BioWare Edmonton senior producer announced that he was pleased with the new IP's progress so far. ""A successful first project review for our new IP project today. Life is good!" he said, also via Twitter.

Although not divulging any details about the game, we do know that the project will be built on "new gaming technology", which will likely be utilizing the tech provided by next-gen consoles.

SOURCE: Twitter

Three Lead Devs of SimCity Depart to Form Indie Studio

LOS ANGELES, Calif. July 16 - Three lead devs of Maxis' SimCity have departed to form a new indie studio called Jellygrade, announced one of the departers, SimCity creative director Ocean Quigley. Joining Quigley on his new endeavor are simulation architect Andrew Willmott and lead gameplay engineer Dan Moskowitz.

"After 17 years (SimCity 3k, SimCity 4, SimCity, also a little work on the Saturn version of 2K) it was time for something new," Quigley Tweeted today.

Jellygrade's first project is a new iPad game under the working title "Tethys".

"We're starting off on the iPad with a fundamentally new simulation engine - I can't wait to start showing it off," Quigley revealed. "There's a bunch of cool stuff that you can do with touch & fluid simulations,"he added.

Viewable on the studio's tumblr blog are concept art and renderings of the new project.




Monday, July 15, 2013

Martian Manhunter Joins Injustice Roster In Upcoming DLC



CHICAGO, Il. July 15 - DC's J'onn J'onzz a.k.a Martian Manhunter will be joining Netherealm Studios' Injustice: Gods Among Us in the game's next character DLC as confirmed in a trailer reveal during Evo 2013 on Sunday. The Martian's arrival will mark the fifth downloadable character to be made available on Injustice, precursor characters include Lobo, Batgirl, Scorpion, and General Zod.

Accompanying the Martian comes John Stewart, a new skin for the Green Lantern who appears battling J'onn during the DLC's reveal trailer.

Injustice: Gods Among Us is available for Xbox 360, PS3 and Wii U.

SOURCE: Evo 2013

Diablo 3 to Arrive on PS4 in 2014

IRVINE, Calif. July 15 - The at first nearly universally praised then quickly ridiculed, Diablo 3, will launch on the PS4 in 2014, Blizzard told DiabloFans in an interview from Yesterday.

The RPG adventure game which clearly still has an audience despise the many gripes players had with the game, myself included, will be releasing for the Xbox 360 and PS3 on September 3. The title has yet to be officially announced on the Xbox One.

Some other interesting notes from the interview: Developer Travis Day "hopes Diablo 3 doesn't go down the eSport road, because when you focus on that type of PvP content you’ll have diminished results in the PvE part. Diablo 3 is meant to be a PvE game."

"When an expansion comes the main concern will not be to ship it simultaneously on all platforms, but instead try to make the expansion features as relevant to each platform as possible."


"There will be announcements about new features before BlizzCon."

SOURCE: DiabloFans

BioWare Celebrates Star Wars: Knights of the Old Republic 10 Year Anniversary

EDMONTON, Canada. July 15 - BioWare classic, Star Wars: Knights of the Old Republic turned 10 today and the studio known for narrative driven RPGs is celebrating.

KotOR launched, well 10 years ago on July 15, 2003 for the original Xbox. It was critically acclaimed and awarded multiple accolades including 2004's Game Developers Choice Awards gam oe fthe year, BAFTA's best Xbox game of the Year and Interactive Achievment Awards best console RPG and best computer RPG.

KotOR developers shared their experiences developing the game on the studio's blog today:

"I was actually working as a texture artist on Neverwinter Nights when I heard the news that we had secured the rights to do a Star Wars RPG game," wrote art director Derek Watts. "Casey [Hudson, game director] asked some of the concept artists if they wanted to draw some ideas for a new Star Wars IP. I decided to take a stab at it and ended up doing three pencil drawings of space ship designs.

"Casey liked what he saw and asked if I wanted to be the art director. I couldn't believe it. I accepted, and then couldn't sleep for two weeks stressing about how the hell I was going to do the job. The three ships made it into the final game; one of those was the Endar Spire Hammerhead."

"I remember one moment very clearly," said writer Lukas Kristjanson, who currently is working on the third Dragon Age, Dragon Age: Inquisition. "It was the day we secured the license, for certain, the papers are signed and it's a go. We gathered in a local theater for a company meeting, and up on the screen came the BioWare logo and the Star Wars logo. Pause. And then, it started. Of course it started, you couldn't stop it. A room full of suddenly-children all humming the Imperial March. One day my son will be old enough to understand that daddy got to make Star Wars, and it was good."

Also included on the blog are five commemorative KotOR wall papers.

SOURCE: BioWare Blog

Oculus Rift Developers Hope the Device is Free Some Day


BRIGHTON, Uk. July 15 - Oculus Rift would love to see its VR headset to be free someday, CEO Brendan Iribe told Edge in an interview during Develop In Brighton 2013 last week.

A devkit for the device is currently available for a $300, which will likely be the starting price point for when the headset releases for consumer use.

“The lower the price point, the wider the audience,” he said. “We have all kinds of fantasy ideas. We’d love it to be free one day, so how do we get it as close to free as possible? Obviously it won’t be that in the beginning. We’re targeting the $300 price point right now but there’s the potential that it could get much less expensive with a few different relationships and strategies.”

“You can imagine if Microsoft and Sony can go out and subsidise consoles because there’s enough money to be made on software and other areas, then there’s the potential that this, in partnership, could get subsidised,” continued Iribe. “Let’s say there was some game you played in VR that everybody loved and everybody played and we made $100 a month – or even $10 a month – at some point the hardware’s cheap enough and we’re making enough that we could be giving away the headset.”

We’re not there yet, but we’re sitting there thinking all the time, how can we make this free? You want everybody to play it and the cheaper it is, the more people are going to go out and buy it. Today it’s a $300 dev kit but we’re thinking about how to get it out to as many people as possible.”

SOURCE: Edge-Online

PlayStation Store PLAY Launches 4 Games for the Summer

FOSTER CITY, Calif. July 15 - Sony's PlayStation Store PLAY kicks off the summer with four titles coming in the next two months, including two PSN exclusives.

Platformer Stealth Inc: A Clone in the Dark will launch on July 23 for both the PS3 and Vita. Cloudberry Kingdom will release on July 30, a week later, on the PS3. Two player cooperative puzzle game, ibb & obb will launch for the PS3 on August 6, and DuckTales: Remastered will hit on August 13.

Prices and details regarding each title can be found on the PS blog.

SOURCE: PS Blog

Ken Levine Pushing 2K and Sony to Bring BioShock PS Vita to Life



QUINCY, Mass. July 15 - Irrational Games creative director Ken Levine, is still pushing for BioShock game to appear on the PS Vita, he stated on Twitter on Friday.

“What’s going on with the Vita project? – I talked to both Sony and 2k about it yesterday. Trying to make a match," he wrote.

BioShock PS Vita was first announced back in 2011 during one of Sony's E3 press conference and was declared an original game set in the BioShock universe, not some port.

In February, Levine told Polygon that the PS Vita BioShock game was in the hands of "business guys", and at this point it seems like not much has changed.

SOURCE: Twitter, Polygon

Avalanche Studios' Mad Max Receives Gameplay Trailer


STOCKHOLM, Sweden. July 15 - Warner Bros. Games released a game player trailer for Avalanche Studios' upcoming open-world adoption of George Miller's 1979 dystopian film, Mad Max, today.

"We never got a hero, we got him... the man they call Max", the narrator in the trailer said dramatically, illuminating Max's anti-hero characteristics. 

The trailer shows a mélange of Max performing some brutal hand to hand combat, firing a sawed-off, and plenty of vehicular combat.

Mad Max is set to launch on April 30, 2014, for Xbox 360, PS3 and their next-gen counterparts, as well as PC.