Thursday, October 31, 2013

EA Cancels Upcoming Command & Conquer


REDWOOD CITY, Ca. October, 31 - EA cancelled their upcoming free-to-play s RTS title, Command & Conquer, the publisher announced in a statement. The reason for the game’s abandonment, according to the post, was a response to negative player feedback during C&C’s alpha testing phase.

“Part of being in a creative team is the understanding that not all of your choices are going to work out,” the statement says. “In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.”

Consequentially, the “talented team”, Los Angeles-based development studio Victory Games, has been disbanded. From what I understand, alpha is a relatively early playable state of the game and is used to test and correct any issues that participants deem problematic. Was the project so far gone in the wrong direction that it was beyond repair?

I don’t have access to alpha, but some are speculating C&C’s cancellation was due to the F2P monetization method, in that profit projections were not as high as EA hoped.
It isn’t all bad news though, EA has stated that they plan on publishing another C&C project in due time, whenever that means.


Wednesday, October 30, 2013

Steam Surpasses 65m Registered Users


BELLEVUE, Wa. October, 30 - Valve's popular PC gaming platform, Steam, has surpassed 65 million registered users, company owner Gabe Newell announced today.

The 65m count represents a 30 percent increase in active accounts compared to last year's. Steam has come along way since its launch 10 years ago. The platform is home to over 3,000 titles, is Linux friendly, and the company has some promising advances for the near future, particularly in the living room setting.

Steam's main goal "has always been to increase the quality of the user's experience by reducing the distance between content creators and their audience," Newell stated.

"As the platform grows, our job is to adapt to the changing needs of both the development and user communities. In the coming year, we plan to make perhaps our most significant collaborations with both communities through the Steam Dev Days and the Steam Machines beta."