COLOGNE, Germany. August 27 - Xbox One exclusive fighting game Killer Instinct is not a free-to-play, creative director Ken Lobb explained to EuroGamer in an interview published today. Think of the title as "the world's most generous demo".
A pricing system outlined by Microsoft during Gamescom further explained the difference between traditional free-to-play and Killer Instinct's unique monetization structure.
Any Xbox One user can play the character Jago for free, Jago players who haven't spent a penny on the game will be able to encounter and play against anybody, whether or not it be another nonspender or an Ultra Edition purchaser, which brings us to the different packages.
Each fighter beyond Jago will cost £3.99 / €4.99 / $4.99 if they are purchased individually. Other alternatives include a £16.99 / €19.99 / $.19.99 Killer Instinct Combo Breaker pack, which will include six launch characters and early access to two post-launch DLC fighters. The Ultra Edition costs £34.99 / €39.99 / $39.99, includes the same characters as the Combo Breaker pack, accessory packs, extra costumes, and an emulated version of the original Killer Instinct arcade game.
"I just want to get as many people playing as I can," Lobb explained. "Some people are like, 'oh, free-to-play.' No. It's not free-to-play.
"What is free-to-play? It's a thing you really can't ever own at all. Day one, if you want to buy our game, buy it. You own it. There's no grind for little coins that unlock things later. None of that."
Complimenting the level of accessibility on a monetary scale, the Killer Instincts has game mechanics that support the noob, specifically making combo chaining easier. High level play is still there, Lobb assured.
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