BELLEVUE, Wa. August 29 - Bungie aims for their upcoming RPG/Shooter, Destiny, to have a relatable setting, art director Chris Barrett told Edge in an interview published on Tuesday. Unlike the "monolithic" alien landscapes of the first Halo, which was chosen to accentuate gameplay.
Destiny's backdrop is Earth and its encompassing solar system, much of which is abandoned by humans. Players who explore Destiny's rendition of Earth will find "relevant props, human-scale stuff" that will speak to them.
Surrounding planets that you expect to be barren wastelands may actually be rather lush with vegetation.
Take Venus for example:
"Finding that right balance between fidelity and what makes a compelling visual space and what’s real and not betraying the idea of Venus with what’s going to be an inviting space," Barrett said. "We pushed it back and forth a number of times and tried to find the right recipe for the historical ideas of Venus, whether it’s all pulp fiction. These jungles on Venus is something that’s in people’s subconscious from things they’ve heard before so playing on that is sort of a natural evolution. But we want Venus to feel alien and not mistake it for earth. So dialling that in [has been a challenge] and we’ve found a good balance."
Destiny is set to launch next year for PS3, Xbox 360 and their next-gen counterparts.
SOURCE: Edge
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