SANTA MONICA, Calif. August 16 - The reason why female soldiers weren't gunning down their male counterparts in previous Call of Duty's is because of technological issues, Infinity Ward producer Mark Rubin told Kotaku in an interview published on Wednesday.
"A lot of it was the engine," executive producer Mark Rubin told Kotaku in a new interview. "Our previous engine would not handle that. The way memory worked in the previous engine, it never would have been able to do that."
This is no longer an issue, as advances in technology and equal rights will be bringing female character models along with 20,000 possible cosmetic combinations to upcoming Call of Duty: Ghosts.
"When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization," Rubin said. "That then gave us the opportunity to do female characters."
Great news... the catch? Men and women models will be the same size. The reason being balance.
"Even on the female characters, we can't make them smaller," Rubin said. "They have to have gear on them that makes them the same size as male players. We need to be fair. It has to be fair from a gameplay standpoint. They might look differently, but they'll fill the same area so that your hit-boxes aren't out of whack."
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