Wednesday, May 21, 2014

Valve Adds New Stretch Goals to Bolster Dota 2’s $6M Prize Pool

Yesterday, The International 2014, Valve’s premiere and annually held Dota 2 tournament, broke a $6M prize pool milestone. Funding this respectable sum of money are fans. Valve offers fans the opportunity to purchase “The Compendium”, a digital booklet that enhances the viewing experience of The International, for $9.99, while allocating 25 percent of the proceeds to plump up the prize pot. Fans can level up their Compendium by “watching games, collecting player cards, making tournament predictions and more”, doing so well grant players in-game rewards. The more money funded, the more milestones are reached and each milestone grants purchasers of the compendium with some nifty, non-game breaking rewards. Today, Valve introduced nine new milestones, with the 22nd/final milestone granting purchasers with a “Victory Prediction Taunt”, whatever that means, when the prize pool hits an audacious $10 million mark.

Now… crowdfunding is by no means a revolutionary concept, but Valve’s approach is an exemplary model and should be utilized by smaller, more nascent eSport studios to foster their respective scenes. Most eSport aspiring titles are free-to-play games and although microtransactions maintain the life force of an eSport studio, a robust competitive scene is necessary in maintaining players’ interest. And the only way to do that is to properly pay competitors.


With behemoths like Dota 2 and League of Legends, breaking into the eSports scene in a prominent way seems like an impossible task. Fans are resources, use them.

SOURCE: Valve

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