Tal Rasha and His
Imaginary Friends:
“How will I survive? I
don’t intend to get hit in the first place. If you even touch me, it’s because
I allowed it.” This quote accompanies the Wizard passive, Glass Cannon, and is
spoken by the unequivocal badass, Maloth, the renegade wizard.
The Skills
·
Magic Missile (Conflagrate)
o
Magic Missile + 2
additional missiles from Mirrorball, enough said
·
Meteor (Molten Impact)
o
Goes BOOM, Meteor Dmg %
increase will impact this meteor’s molten levels as well as the damage from Tal
Rasha’s meteor procs)
·
Teleport (Wormhole)
o
The new 3 second
allowance makes this spell especially fun to play with, jump in, CC, and jump
back out
·
Black Hole (Spellsteal)
o
Essentially your opener
and the beginning of your CC chain, applies Arcane damage for elemental
exposure as well as Tal Rasha’s star pact proc
·
Frost Nova (Bone Chill)
o
A spell for your
imaginary friends to use, applies cold damage for elemental exposure as well as
Tal Rasha’s comet proc.
·
Mirror Image – (Duplicates)
o
Propagates all your
other spells, elongates your CCs and their accompanying effects, helps maintain
Magic Missile’s DoT, and added DPS from Molten Impact Meteors
I wanted to formulate a
build that adhered to the Glass Cannon philosophy – a high damage class with
low toughness, but as I treaded into higher torments, I needed a way to retain my
survivability. I needed control. Black Hole, Frost Nova, and the most integral
piece of the puzzle, Mirror Image, serve this specific purpose.
Although the root of
Frost Nova and Black Hole are defensive, the accompanying runes for both spells
(Bone Chill and Spellsteal) were chosen to meet my damage and survivability
needs somewhere in between.
The Passives
·
Conflagration
o
Boosts the damage of you
and your allies, a solid inclusion
·
Glass Cannon
o
Don’t get hit :D
·
Elemental Exposure
o
A driving force towards how
this build was constructed - your skills will trigger 3 of the elements, the
lightning damage should come from your weapon
·
Evocation
o
Impacts 5/6 of your
skill slots, nearly maxing out the passive’s efficacy
The Items
This build doesn’t need
all that much to take you through the lower torments. But if you want to clear
the likes of TV and TVI swiftly, you’ll need to get some specifics.
Tal Rasha's 4 piece, or 3 piece with Ring of Royal Grandeur, all the pieces are viable with the exception of the Source, Tal Rasha's Unwavering Glare
Tal Rasha’s Relentless Pursuit (Chest)
Tal Rasha’s Brace (Belt)
Tal Rasha’s Allegiance (Neck)
Strongarm Bracers
Thunderfury
Mirrorball
Stat Preferences
Damage, damage, damage! The idea of the build is to be as glass-cannony as possible.
Your defense is reliant
on your control spells, which are all based on cooldowns, making CDR your
secondary focus.
Weaknesses
The most difficult affix
this build has to deal with is Jailer. The damage from Jailer is immediate, is
not broadcasted by a projectile, and is therefore pretty much impossible to
dodge, but this doesn’t mean the build doesn’t have solutions. There are a couple
of tactical solutions to cope with this predicament.
Option 1: the easiest
solution would be to equip Don Julia’s Cameo, nullifying the damage issue all
together. You have Image and Teleport to remove the immobilizing effect if
necessary.
Option 2: Jailer, like
many other affixes in the game, has a cooldown. Bait out this cooldown with
your friends. They may die in the process, but don’t feel bad, they’re just
imaginary.
Option 3: One cannot
jail, if one is being sucked in by a black hole or frozen solid. Apply your
damage during your CC rotation, and then teleport out when it’s finished. Wait
for your cooldowns to refresh and then repeat.
Vortex can also be
pretty deadly for the same reasons as Jailer, adhere to options 2 and 3 to
cope.
Weaknesses
The most difficult affix this build has to deal with is
Jailer. The damage from Jailer is immediate, is not broadcasted by a
projectile, and is therefore pretty much impossible to dodge, but this doesn’t
mean the build doesn’t have solutions. There are a couple of tactical maneuvers to cope with this predicament.
Option 1: the easiest solution would be to equip Don Julia’s
Cameo, nullifying the damage portion of jailer all together. You have Image and Teleport
to remove the immobilizing effect if necessary.
Option 2: Jailer, like many other affixes in the game, has a cooldown. Bait out this cooldown with your friends. They may die in the
process, but don’t feel bad, they’re just imaginary.
Option 3: One cannot jail, if one is being sucked in by a
black hole or frozen solid. Apply your damage during your CC rotation, and then
teleport out when it’s finished. Wait for your cooldowns to refresh and then
repeat.
Vortex can also be pretty deadly for the same reasons as Jailer, adhere to options 2 and 3
to cope.